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FAQ


 

FAQ

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FAQ


 

FAQ

 

Frequently Asked Questions

What is CTC?

The Creative Technologies Curriculum (CTC) is a new certificate within the Art and Art Education program at Teachers College, Columbia University. The Art and Art Education program expands its course offerings and launches a 15-credit point curriculum as a specialization within the existing degree programs in the Art & Art Education program. Recently approved by the state (NYSED), CTC also serves as a standalone Advanced Certificate wherein candidates apply directly to the CTC. 

Why focus on technology and the arts?

New media and digital technologies have changed the making, teaching, learning, and accessibility of art. These changes have influenced formal and informal learning environments such as universities, schools, libraries, community centers, after school programs, and art studios. Consequently, the landscape of traditional art itself is changing as a new creative reality steeped in media, technology, and social experience emerges.

  1. Who participates in CTC?

    The Creative Technologies Curriculum is designed for individuals with work experience and/or undergraduate or graduate degrees in studio art, art history, media design, or instructional technology, among others. Candidates for the CTC would ideally be art educators, artists, designers, technologists, and others who wish to incorporate creative technologies in various educational settings.

  2. What will they do with their experience in CTC?

    The focus of the Creative Technologies Curriculum is on the active exploration of emerging technologies as they intersect with teaching and learning; the goal is to prepare artists and art teachers to be leaders in educational ecologies that aptly interweave digital tools and materials in multi- and cross-disciplinary, collaborative, and playful pedagogies.

  3. Why is the CTC valuable?

    The CTC strengthens and explores the relationship between Art, Technology, and Education. This critical trifecta is an interdependent force at the forefront of educational efforts in primary, secondary, and university-level teaching and learning. In a world of increasing digital fabrication and social practice, it is more essential than ever to demonstrate proficiency beyond any one skill set. The CTC provides this diverse training to participants so that they may become leaders in this interdisciplinary movement. 

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Course Sequence


Course Sequence

Course Sequence


Course Sequence

 

The Creative Technology Certificate’s 15-credit point curriculum may serve as a specialization within the existing Ed.M. and Ed.D. program or as a standalone Advanced Certificate. Students enroll in five core courses, one elective, a Research Seminar, and Creative Technologies Colloquium. 

  • New Media, New Forms is a survey class and offers a hands-on dialog with digital materials. The course explores the creative possibilities of new media in art education, the impact of technology in the art room, the changing role of the art educator, and the new importance of making in the curriculum. The outcome is a playful and transformative inquiry into new media and how we can utilize them to create new forms. Prerequisite: none
  • Digital Foundations in Creative Technologies: This class explores the influences of art and technology on each other and on teaching. Students make art with various new media technologies, including photo and illustration manipulation software, animation programs, game authoring platforms, web code, and the internet. Prerequisite: none
  • Elective:  This course needs to address creative technologies integration across the curriculum and may be taken from the Art and Art Education Program or other TC programs (see list of courses in the TC catalog or online).
  • Studio in Creative Technologies: Taught in conjunction with the Digital Fabrication workshop series, students enrolled in Studio in Creative Technologies select a focus in Coding, 2D and 3D Fabrication, Physical Computing, or Electronics to develop collaborative projects with studio faculty.
    Studio Co-requisite Workshop: Digital Fabrication I: The Digital Fabrication workshops are built into the minimum contact hours of the studio course, in which students are tasked to work collaboratively on one independent, summative semester-project, supervised by an instructor. It contains, in particular, rapid prototyping (3D-printing), laser cutting, CNC-milling, 2D and 3D modeling, physical computing, and circuitry as it pertains to art and design. The workshops will equip students with the necessary skills needed in the artistic process. Students will select three four workshops offered per semester.
  • Inquiry-based Art & Design:  This course enables critical feedback and sequencing in conjunction with the studio course. Taking concepts from digital foundations, students will push the boundaries further as they learn to critique, create multiple projects and apply creative technologies.
  • Advanced Studio in Creative Technologies (2 credits): Taught in conjunction with the Digital Fabrication workshop series, students enrolled in Advanced Studio in Creative Technologies select a focus in Coding, 2D and 3D Fabrication, Physical Computing, or Electronics to develop collaborative projects with studio faculty.
    Studio Co-requisite Workshop: Digital Fabrication II: The Digital Fabrication workshops are built into the minimum contact hours of the studio course, in which students are tasked to work collaboratively on one independent, summative semester-project, supervised by an instructor. It contains, in particular, rapid prototyping (3D-printing), laser cutting, CNC-milling, 2D and 3D modeling, physical computing, and circuitry as it pertains to art and design. The workshops will equip students with the necessary skills needed in the artistic process. Students will select from four workshops offered per semester.
  • Creative Technologies Research Seminar:  Students conduct independent-driven research in creative technologies to contribute to the field’s advancement. They will consider hybrid practices, emerging research methodologies, and ethical implications of creative technologies. Addressing media theories and history, the course makes space for student research via inquiry-based projects that reach into communities within and beyond Teachers College. 
  • Seminar Co-requisite: Creative Technologies Colloquium:  Derived from the Latin colloqui meaning, “to talk together,” the Creative Technologies Colloquium is a critical supplement to the Creative Technologies Research Seminar. Students will meet six times over the course of the semester to present their research alongside experts in the field. 

Sequence:
1 A&HA 4089 New Media, New Forms (F/Sp/S)
1 A&HA 4084 Digital Foundations in Creative Technologies (F/Sp)
1 Elective (F/Sp/S)

2 A&HA 5128 Studio in Creative Technologies (F, starting 2017)
2 A&HA 5125 Inquiry-based Art & Design (F, starting 2017)
3 A&HA 5063 Advanced Studio in Creative Technologies (Sp, starting 2018)
3 A&HA 5120 Creative Technologies Research Seminar (Sp, starting 2018)
3 A&HA 5601 Creative Technologies Colloquium (Sp, starting 2018)

Art Work: LoVid & Erik Brunvand. Photographer: Sean Justice