The WeeklyWeekly invites participants

The WeeklyWeekly is a co-working, co-making and co-learning space that meet weekly at the fabrication lab of Brooklyn Research, in Bushwick, Brooklyn. It uses weekly meeting as a format to encourage people from different background to keep experimenting with passion projects using the language of new media and creative technology.

For more info: please visit https://www.patreon.com/TheWeeklyWeekly/

and https://twitter.com/theweeklyweekly?lang=en


In early 2018, The Weekly Weekly launched as an experiment to see if simply keeping pace with work, week-by-week, and sharing your progress was enough to keep you going. 

We learned that at monthly meetups, people could connect in person, get feedback towards their goals, and gather support where they needed, and got great support from Brooklyn Research and The Bosco for spaces.

We learned that by having a final goal of showing that work by years end, motivation changed from the experimenting weekly, to producing a final product that is ready for the world.

We produced a podcast to share your stories with the world, and learned how important great narrative serves to reach an audience beyond our community walls. 

Through this process, our work transformed from idea to reality, and our community grew. 

The lightbulb went off...bing!
This needs to be an INCUBATOR!!!
But... incubators have tons of money and resources, and we just have each other. 

Starting in 2019, The Weekly Weekly will focus our process as the “incuBETA”; a community driven beta project motivated to develop the processes and the resources to be a true, community driven art and tech incubator. 

Over the next year we’ll continue to produce the newsletter featuring your work and continue to host meetups where you can get the community support you need, but we’re setting a few extra goals. 

More events. We’re looking to give you more opportunities to show your work, and different kinds of work. 

More resources for your work. We’re going to be looking for grants and financial resources to make this process happen. 

We’re going to be more public. What good is this process if you can’t share it with the world? We’re going to push for more press around our events to get your work seen by the world. 

And we need you. We need you to believe that we can build a community driven incubator, that you can go from concept to reality with our help, and that you can help make it happen. 

If you believe in our community driven "incuBETA" please support us. 

2019 is going to be an exciting year, and the The Weekly Weekly “incuBETA” will be revolutionary. 
Please share this message with anyone you think would like to be part of the community, or who you think could contribute towards meeting our goals in 2019. 

Conference Datatata Open Call

For more info: please visit http://datatata.info/


Conference Datatata aims to discuss the wide range of questions about how the artistic practise is affected by contemporary phenomena of massive data collecting and data interpretation.

Conference will take place in Brno at the Faculty of Fine Arts at Brno University of Technology in April 12, 2019.

You are invited to submit mainly theoretical, but also practical works, artworks and/or interdisciplinary projects corresponding (but not limited to) the following conference topics:

  • Datatata – data from the perspective of the machine

    In this conference section focused on machine and non-human perspective, we can discuss, for example, who is the former of final decision while the decision is based on data collected and processed by the (digital) machine? Who are we while the data describe us as the discrete collections of parameters, history, and features?

  • Data + 2ta – data from the perspective of humans

    This conference section aims to discuss data issue from the human perspective and our ability to interpret data pre-processed and collected by the machine. Can humans be still able to understand and divide their interaction with machines while the first is a master of abstraction, simplification and modeling, and the latter is a master of description, complexity and exploration?

  • Data.art – data in art

    This conference section aims to discuss such authentic art production which is based on data. What issues are brought in the visual arts by data, and what forms and genres do they influence? What questions on understanding the relationship of big data and living reality are brought out by such art?

More informations about the topics and the conference are on the website: datatata.info

Submit Your Conference paper to registration@datatata.info. The selected papers will be published in the proceedings.

Important Dates

  • Submission deadline: March 1, 2019

  • Announcement of the conference program: March 15, 2019

  • Conference: April 12, 2019

Info

  • Theme: Data in Art

  • Conference paper: max. 8 pages, the template can be downloaded here (MS Word)

  • Language: English

  • Contact: registration@datatata.info

Upperline Code seeking summer school instructional fellow

Upperline Summer Instructional Fellow:

This summer, learn coding for free, teach middle or highschoolers, and earn stipend!

Who are we?

Upperline Code is looking for Summer Instructional Fellows as it pursues its mission of empowering high school students and teachers to change the world with code. You’d be joining a small but quickly-growing organization that already has partnerships with Google, ScriptEd, Prep for Prep, and some of New York’s top high schools. We believe that technology has the ability to transform students’ lives and careers, and we are driven by the pressing need for high quality, rigorous and engaging computer science education. As demand for computer science and programming skills surges in the United States, the supply of candidates with these skills have not kept pace. Upperline Code aims to narrow the gap by training new and veteran computer science teachers this year, as part of its Summer Instructional Fellowship.


What is a Summer Instructional Fellow?

This summer, fellows will receive paid in-depth computer science training and support as they gain the technical and pedagogical skills to teach an introductory high school computer science course. We believe that the best way to learn a subject is to teach it - that’s why we’ve structured the fellowship into three steps:

  1. Learn to Code: You’ll receive online work and mentorship in preparation for your summer bootcamp. Topics will include HTML, CSS, Python, Javascript, React.js, data science, and more. (If you already know how to code, this online work will be adapted to your needs)

  2. Learn to Teach Code: You’ll spend one week with other teachers learning the pedagogy of computer science education, and be paired with a Lead Instructor for ongoing mentorship throughout the summer.

  3. Teach Code: Finally, you’ll work for 3 to 8 weeks teaching Upperline’s Summer Classes in New York City, while getting support and feedback from your Lead Instructor and the Upperline leadership team.


Fellows will earn a stipend of up to $800/week.

Who Are We Looking for?

Upperline fellows are passionate about learning to code, and about empowering students. They come from a diverse range of experiences and backgrounds, but generally they: :

  • Hold a bachelor’s degree in computer science or related field OR have graduated from a coding bootcamp OR have at least two years of full-time experience teaching any subject with high school or middle school students.

  • Are passionate about learning Upperline’s curriculum in Ruby, HTML/CSS/Javascript, and Swift.

  • Are excited to develop their teaching craft and pedagogy.

  • Have a mindset that is highly reflective, and are extremely receptive to feedback.

  • Hold a strong belief in the capabilities of all students.

  • Are able to collaborate productively with a diverse team of individuals to produce incredible results.

Apply at upperlinecode.campbrainstaff.com. We look forward to reading your application.


Black Girls CODE seeking a Vice President

https://owg.xtensio.com/k782hdcq

Black Girls CODE is looking for a Vice President, Program (VP)! The VP will design, implement and scale the program that positions the organization to coach 141,000 students by 2021 and 1 million by 2025.

You can live: in Oakland or New York

Salary range: $140k-160K

Your boss + partner: Kimberly Bryant, Founder + CEO

Review the FAQs & Apply HERE (https://lnkd.in/e2wsa_Q)

Deadline: February 4th at 2pm PT

From BGC founder: Kimberly Bryant

When I was first introduced to computer programming, as a freshman in Electrical Engineering, Fortran and Pascal were the popular languages for newbies in computing and the Apple Macintosh was the new kid on the block. I remember being excited by the prospects, and looked forward to embarking on a rich and rewarding career after college.

But I also recall, as I pursued my studies, feeling culturally isolated: few of my classmates looked like me. While we shared similar aspirations and many good times, there’s much to be said for making any challenging journey with people of the same cultural background.

Much has changed since my college days, but there’s still a dearth of African-American women in science, technology, engineering and math professions, an absence that cannot be explained by, say, a lack of interest in these fields. Lack of access and lack of exposure to STEM topics are the likelier culprits.

By launching Black Girls Code, I hope to provide  young and pre-teen girls of color opportunities to learn in-demand skills in technology and computer programming at a time when they are naturally thinking about what they want to be when they grow up.

That, really, is the Black Girls Code mission:  to introduce programming and technology to a new generation of coders, coders who will become builders of technological innovation and of their own futures.

Imagine the impact that these curious, creative minds could have on the world with the guidance and encouragement others take for granted. 

I have, and I can’t wait!

BEAM CAMP seeking project proposals for Summer 2019

Beam Camp, a collaborative making camp for kids in Strafford, NH, is seeking project proposals for its Summer 2019 session.


If you have a large and crazy idea you'd like to see realized, please submit a proposal! Past projects involve multi-story kaleidoscopes, ruins of sci-fi salvage stations, and giant apparatuses to bake bread. They've selected at least one project by an ITP alumni in the past, so they're open to our particular brand of weird. Proposals are due by January 6, 2019. They do not require a breakdown of how the project can be built - the camp staff figures that out.
More info can be found here: https://beamcamp.org/projectproposal/

About BEAM CAMP

Beam Camp was founded in 2004 by Brian Cohen and Danny Kahn to provide children with exciting experiences in creative problem-solving through working with their hands and actively collaborating with others. 

Since then, Beam Camp has guided 1000+ campers to cultivate hands-on skills while exploring innovative thinking, design and the creative process. Each session campers and staff build a spectacular large-scale collaborative project chosen through an annual worldwide design competition. Beam Projects have received international media exposure and won major architecture prizes.

In late 2011, Danny and Brian founded the nonprofit Beam Center as the New York home for Beam's philosophy and practice. Beam Center now collaborates with ten NYC public middle and high schools and its Brooklyn home hosts full schedule of workshop and apprenticeship programs for students from 2nd through 12th grades.

Since its start Beam Camp has funded scholarships and tuition assistance for 40% of all campers. In 2015, Brian donated the Beam Camp operation to Beam Center and became its Executive Director.

Beam Camp is now an integral part of Beam Center's mission. In 2016 Beam Camp refined its summer program to sharpen the focus on skill-building, collaborative challenge, responsibility and mentorship, and deepen its commitment to serve youth from Beam Center's partner public schools and Community Based Organizations.

More Info: https://beamcamp.org

Greenhill School Hiring Scratch Teacher

Greene Hill school is looking to hire a creative technology educator to design a new Scratch course for it’s lower grade students (age 8-10). Due to budget application cycle, the position will start as non-paid position in January 7th, 2019, and transition into paid position starting Fall 2020 academic year. During Spring 19 semester, the educator is expected to teach 2 hr / week. Prior experience working with children age 8 - 10 is desired.

Feel free to reach out to CTC fellow Zhenzhen Qi (zq2145@tc.columbia.edu) if you would like to learn more about this opportunity.

About Greene Hill School

Greene Hill School is an independent lower and middle school for children that serves the need of the Fort Greene/Clinton Hill and surrounding Brooklyn communities for affordable and progressive education. It actively involves families in their children’s school and children in their own education. It promotes learning through an interdisciplinary curriculum, appreciation of critical thinking and open-ended investigation of neighborhood and beyond. Founded with the understanding that community is the backbone of society, Greene Hill School guides children to become dedicated members of a diverse, democratic society.

More Info: https://greenehillschool.org

NuVuX studio hiring full-time K12 Program Designer

NuVu is reimagining K12 education by building the school of the future. NuVu is a place where students and teachers explore ideas outside of disciplinary boundaries and immerse themselves in the innovation process. Under the guidance of designers and experts, middle and high school students solve problems through a critical, rigorous, and iterative process. Our pedagogy is rooted in the architectural design studio but our team has expertise in industrial design, architecture, robotics, engineering, fashion, art, music, filmmaking, and graphic design; this diversity fosters the innovative environment that complements the passion and potential of young learners.

Apply here.

Feel free to reach out to instructor of CTC creative technology studio, Ms. Erin Riley (eriley@greenwichacademy.org) if you would like to learn more about this opportunities.

Bronx Museum of the Arts looking for Teacher's Assistant with proficient Scratch programming skills and teaching experience to work with 7th graders


The Bronx Museum of the Arts is looking for a Teacher's Assistant with proficient Scratch programming skills and some teaching experience to work with 7th graders as part of our in-school partnership with a local Middle School in the Bronx.

In this particular partnership, 7th graders learn basic gaming concepts while exploring contemporary art.  We will be learning game mechanics by creating digital games with Scratch.

As a group we will look at social interventions as catalyst for change through art, design, activism and interactive storytelling. We will introduce game design (both digital and physical games) as a way to tell a story and challenge users. The TA will work with our lead instructor, supporting students as they create their games.


Contact: heatherd10@gmail.com

Studio In Creative Tech to be taught by CTC professor Erin Riley in Spring 2019

Spring 2019 Studio In Creative Tech

A&HA5128 | CRN 98770

Mondays 4:10-6:50PM


Bring digital to form through the use of high-tech tools for creation. This course encourages deep exploration and creativity with computational materials and fabrication tools that can be applied to interdisciplinary practice across the arts, design, and engineering. Even people new to technology can jump right into making through media that they are most familiar with, and find intersections with technology to enhance and drive their work. Facilitated by an instructor with extensive background in maker-education, this course provides the a rich support structure and the opportunity for peer learning. Workshops in 2D and 3D design and fabrication along with pop-up workshops in micro-controllers and electronics as needed. Weekly meetings and guest artists chats will allow students to share their processes and to receive feedback. Prerequisite: none.

Please contact instructor Erin Riley(er2883@tc.columbia.edu) for more information. 

CTC professor Marisa Jahn launches new design course allowing Columbia, TC, and New School students to collaborate in one class

Inquiry-Based Art and Design:

Design 4 This Century (D4TC)

Fall A&H 5125-001 | CRN 31746 | 2 pts

 

Faculty:

Marisa Morán Jahn (MIT, Teacher’s College, The New School)

Richard Jochum (Teacher’s College)

Melanie Crean (The New School)

A new seminar for graduate students at Columbia University, Teachers College, and The New School.

In addition to lectures and readings, course assignments include creating a manifesto and ‘recipe’ that re-envisions how we teach, learn, and make. Guest speakers include contemporary designers, artists, interactive media producers, emerging media practitioners, data nerds, activists, and urbanists addressing key questions about potential roles of art, design and technology today. Keywords: identity and representation; codesign and participatory media; the politics of data; environmental disruption; and global migration.

 

09/20 Alice Sheppard

09/27 Amelia Winger-Bearskin

10/04 Ram Devineni

10/18 Ariel Kennan

11/01 Stephanie Wakefield

11/08 Lina Srivastava

12/06 Paul Falzone

 

All Lectures Free & Open to the Public:

Thursday (12:10-1:30 pm) starting Aug 30th, 2018

Location: The New School (63 Fifth Ave at 13th St, L104)

Lectures also available online via Canvas

 

Saturday Seminars: 10 am - 12:30 pm

Sept 15, Oct 13, Nov 10th

Location: Teachers College, Macy 55 (Thingspace)

Questions? ArtEd@tc.columbia.edu or marisa@studiorev.org

D4TC_Poster_UPDATED.png

NYC FIRST recruiting for teachers

NYC FIRST is opening a new STEM Center in Washington Heights. 

We are currently recruiting for the lead teacher position. 

The position includes setting up a MakerSpace, regular maintenance of machinery and teaching classes to high school students and to the community. 

If you are interested in the position please send over a CV and a cover letter. 

 

Contact Information: 

 Anne Goodfriend, STEM Center Program Manager

anne@nycfirst.org

Talya Stein, STEM Center Program Manager

talya@nycfirst.org

 

 

Portfolio School seeking k5 Digital Fabrication and Computational Thinking Teacher, Full-Time

Portfolio School

Digital Fabrication and Computational Thinking Teacher, Full-Time

We’re seeking passionate educators to join our team. We’re looking for teachers who are designers, teachers with a passion for personalizing learning for each and every student. Teachers who model a growth mindset for students. Teachers who are their best when being creative and working in a collaborative learning and working environment. If this is you, we would love to hear from you!

See more about the position here.

Digital Fabrication and Computational Thinking Teacher

TriBeCa
Start Date: July 2018

Full-Time but open to Part-Time

We’re seeking a passionate and experienced educator to join our team. We are a startup, where it’s vital that every member of our team shares a “roll-up-your-sleeves-do-whatever-is-needed” attitude.

 

Qualifications:

  • 2+ years of recent classroom teaching experience
  • Undergraduate or graduate degree in education
  • Experience in Digital Fabrication + Computational thinking
  • Facility with making and FAB Lab technologies and software (programing, robotics, lasercutting, 3D printing, Adobe, Corel Draw, etc)
  • Experience designing and implementing hands-on, child-centered learning
  • Must thrive in a collaborative environment especially when it comes to teaching and planning
  • Belief in technology as a medium to learn and create
  • Passion for working with and engaging children in student-driven learning experiences
  • Passion for innovation in education and an entrepreneurial mindset
  • A growth mindset and a drive to foster children’s social emotional capabilities

 

Pluses:

  • Experience in Design thinking or co-designing with students
  • Experience in Reggio, Montessori approaches

 

Job Responsibilities:

  • Design experiential, project-based learning activities for a mixed-age class (with support and input of the other core Portfolio team members)
  • Curate individual learning activities based on each student’s abilities, needs, and learning style
  • Determine students’ academic and social emotional learning objectives and ensure that they’re met
  • Create and/or implement emergent and academically rigorous curriculum in diverse settings for a mixed age classroom
  • Communicate learning targets and outcomes to colleagues, parents, and students on a regular basis

 

Compensation:

  • Competitive compensation commensurate with experience
  • Health, dental, and vision benefits
  • Reduced tuition benefit

 

To Apply:

Click HERE to submit cover letter, resume, personal statement and list of 5 references.

Please email doug@portfolio-school.com if you have any questions.

Girl Scouts of Greater New York looking for filmmaking + coding instructor

Girl Scouts of Greater New York

Position Objective

The Girl Scouts of Greater New York (GSGNY) is seeking committed, enthusiastic instructors to teach in a coding program, using a fun, interesting curriculum that taps the interest of middle school girls in New York City.

We are looking for instructors who can demonstrate professionalism and consistency, while also relating to, coaching, and inspiring girls as they embrace and undertake building STEM and other new skills.

This position assists in instruction alongside another instructor; co-teaching during camps designed to provide an intensive, engaging week-long deep-dive into coding+ filmmaking + leadership skills, beginning Summer 2018.

 

“Breaking the Code” Coding Program Instructor

  • Work with another GSGNY instructor to deliver a high-quality coding curriculum that combines online and offline elements in underserved schools and afterschool programs across New York City. Training, curriculum, and materials will be provided by Program department staff, and program development partners.
  • Adapt teaching to a wide variety of informal environments; preparing the learning environment, lessons, and necessary supplies for activities.
  • Lead field trips, coordinate guest speakers, and oversee events as scheduled per camp.
  • Provide quality customer service to parents/guardians, troop leaders, and staff.
  • Assume responsibility for and follow protocol to supervise students until pickup by designated parent/guardian and/or troop leader.
  • Maintain regular communication with and support administrative staff with program logistics.
  • Support the completion of evaluation and assessment procedures: accurate and timely program and attendance tracking and providing reports as necessary to Program leadership.

Dates

  • Training: June and/or July – Time/days TBD
  • July Camp: Monday, July 16 – Friday, July 20; 9am-5pm
  • August Camp: Monday, August 13 – Friday, August 16; 9am-5pm

Contact/ send resume to:


Tomika Rodriguez <trodriguez@girlscoutsnyc.org>

CTC student Nicholas Sadnytzky completes high fidelity 3D model of Macy Gallery

CTC student Nicholas Sadnytzky completes high fidelity 3D model of Macy Gallery

CTC student Nicholas Sadnytzky recently finished a 6-month long project that measures the dimension of our student gallery space - Macy Gallery, and recreating high fidelity 3D renderings in details. Nicholas has extensive experience with 3D Modeling in both commercial and educational capacity, and is a certified 3D trainer by rhino3d, a used 3D modeling software widely adopted by industrial designers, fabricators and makers, and digital artists.

Artist Statement:

When I was asked to create a digital model of the Macy Gallery at Teachers College Columbia University, I was very excited to accept this endeavor. There was a condition to this project – I had to use a free CAD program. This restraint was to show that you could model a room (in this instance a gallery) precisely and this method was translatable to the classroom. So, the CAD modeler that I chose was SketchUp 2016. I also accompanied the modeler with another modeler – Rhinoceros 3D. Why I decided to take this path was because I am fluent in Rhinoceros 3D and I knew, no matter the complexity of the room, I would be able to do precise modeling with ease. After receiving the blueprints, my father and I measured a couple of walls to see if the blueprints were correct. Unfortunately, the blueprints were not correct (expect for one wall). During the 2016 winter break my father and I measured the entire gallery. Then I proceeded modeling the gallery twice, once in Rhinoceros 3D and again in SketchUp. You may be thinking, why didn’t I just simply export the model out of Rhinoceros 3D into a SketchUp format? Yes, that would have been the easiest method but I wanted to show that you could model anything precisely in a free CAD program like SketchUp. The final rendering was done in the default Rhinoceros 3D renderer and the animation was done in Bongo. Overall, it was a very fun project.

 

Rendered Images

Macy Gallery Digital Model_Scene One Sequence_000.JPG
Sneak Peek 7.jpg
Sneak Peek 1.jpg
Macy Gallery Video_Sequence 02_000.JPG
Macy Gallery Video_Sequence 04_000.JPG

Hypothekids seeking for summer STEAM session leader

Based in Harlem New York, Hypothekids provides underserved students with hands-on science and engineering educational and mentorship experiences such that they can thrive in the high tech economy of tomorrow. Currently, Hypothekids is hiring in the following areas: 

 

Elementary Curriculum Director: 

https://static1.squarespace.com/static/5a4422ba914e6b6fa85c2aeb/t/5a4d68bbc8302529ed722425/1515022523863/Elementary+Curriculum+Director.pdf

 

Summer Steam session leader: 

https://static1.squarespace.com/static/5a4422ba914e6b6fa85c2aeb/t/5a4d695b419202af0812ad1e/1515022683972/Job+Ads+for+Summer+Staff+2018+%281%29.pdf

Teachers College Eggplant Game Research Lab invite you to play and make games

Through an understanding of play, the CMLTD Games Research Lab seeks to gain knowledge of human cognition, collaboration, media effects, modern culture, creativity, improvisation and other factors within games that have implications for education. Faculty and students involved with the Games Research Lab have broad-ranging interests, and the lab has resources allowing the study of video games, traditional board and card games, role-playing games, games for teaching and learning, "serious" games, media literacy, the psychology of games, and related topics.

In addition to research, the lab (informally known as the EGGPLANT Lab, for Educational Games Group: Play, Language, Avatars, Narrative, and Technology) serves as an internal resource on games. The lab focuses on helping faculty and students discover the richness of game-based play, with a particular emphasis on introducing non-gamers to games beyond the mainstream.

As a part of Teachers College, Columbia University, the Games Research Lab was founded in Fall 2004 and is housed in the Program of Communication, Media and Learning Technologies Design. At present, students from CMLTD and other Departments (such as the Department of Human Development) are active users of the lab.

The Games Research Lab is open to Teachers College, Columbia University students and practicing researchers in the field. 

 

More info and open lab time:

http://www.tc.columbia.edu/games-research-lab/

Current selection of video and cardboard game you can play:

bit.ly/gameslablist

Hudson Lab School looking for K5 level summer maker session leaders

Please see link below for more details:

https://www.hudsonlabschool.com/summer/


What's Hudson Lab School?

"At Hudson Lab School, we teach life skills. 
Our goal for our students is to create a life they love. "

Hi, I'm Cate, the founder of Hudson Lab School. Thank you for taking the time to learn more about us!

At Hudson Lab School, we're not just teaching school readiness skills. Our goal for our students extends way beyond college admissions. At Hudson Lab School, we're teaching life skills. Our ambition for our students is to create a life they love. By empowering children to trust themselves to figure out what they want and teaching them the process to figure out how to create it, they will have what it takes to lead a well-lived, joyful life. From co-designing their own curriculum, our students will graduate on to designing their own futures. They will have the creativity and courage to take daunting risks, they will grow stronger from life's inevitable failures, and they will endeavor to shape their world through marvelous adventures.

Hudson Lab School is opening at a time when education is at an exciting crossroads. For the first time, top colleges and universities are acknowledging the importance of students' creativity by assessing their portfolios of work collected throughout their high school years. Now students will be forced to think more deeply about what they are learning or accomplishing in school. This admissions process reform will reduce the focus on test scores, and the trickle down effect to secondary and primary schools will be transformative... eventually. (As the education system hasn't changed terribly much since it was first developed in 1893, we should not hold our breath for this transformation to happen.) So not only will Hudson Lab School students have an early start on the path of self-discovery, their portfolios of work—into which they will have poured their passions, hard work and creativity—will also be valued by colleges and universities.

Hudson Lab School opened as a single, mixed-age classroom for children grades K-4 in Fall 2017. We are currently accepting applications for K-5 for the 2018-2019 school year and have plans to expand through eighth grade in subsequent years. Please come visit us and see why our students love learning at Hudson Lab School.

DOE CS4All Creative Computing partners looking for instructors

Over the next 10 years, the Department Of Education will train nearly 5,000 teachers who will bring CS education to the city’s about 1.1 million public school students. Through CS4All initiative, NYC students will learn to think with the computer, instead of using computers to simply convey their thinking. Students will learn computational thinking, problem-solving, creativity and critical thinking. They will also learn to collaborate and build relationships with peers, communicate and create with technologies, and to better understand technologies we interact with daily. 

Below is a list of Creative Coding companies that CS4ALL initiative has selected to partner with to train K12 educators. They frequently hire interns and full-time employees to lead creative coding lessons. Watch out for their job offers.