Incorporating digital fabrication techniques into the classroom for K-12 teachers and all art educators. Everyone is welcome from new comers to technology masters! STEAM is becoming an increasingly important piece in the current educational climate. Explore new ways of incorporating STEAM into your teaching practice! Learn new techniques through hands-on workshops and create a custom lesson plan ready to use in your own classroom!
Co-hosted by the Creative Technologies track of the Art and Art Education Program at TC, the AET NAEA preconference will explore methods for using technologies to create communities in art-making and in art classrooms. This preconference invites art educators, technologists, and makers in to engage in deep discussions about the ways digital technologies can be used in studio practice, the classroom teaching, and research.
Emerging technologies continue to change the making, teaching, and learning of art. The creative technologies symposium addresses these changes and engages artists, educators, and technologists in an ongoing conversation. While the previous symposia worked to define creative technologies as a means for artistic expression, the upcoming symposium considers the successes and barriers of implementation within various learning environments. What are some of the new pedagogies that help bring technology-infused art to students and teachers alike? If there is a lot of excitement about technology in art making, where does the resistance come from?