Creative Technologies Symposium V
July 19, 2018, 1 PM - 6 PM
Teachers College, Columbia University
Five years ago, we first focused our attention on ‘new technologies’ that were changing the nature of art, art education – its learning and its teaching. Today, the issues we face, are driven by an ever changing landscape of creative technologies, the explosion of data and information, and the inability to singly integrate these components into a static definition of art. This makes the prospect of an integrated art education curriculum all the more difficult. Other than simply abandoning the effort all-together, schools and instructors should recognize that the only way forward is to develop creative collaborative teams that are based on individuals with competencies in technologies, in traditional art mediums and those in information technology. This approach ultimately will impact the entire educational experience creating a holistic framework and enable graduates to enter the world of the 21st Century successfully.
This year’s symposium will focus on the nature and the implementation of “Collaboration – as a Means and as an End in All Art Education.”
What is collaboration, and how does it differ from cooperation?
What is the nature of collaborative practice in the art world? And in the practice of educators?
What kind of creative tensions should we expect from collaborative teams, and how can we leverage those tensions to produce better work?
How might we collaborate with all parents to extend their children's engagement?
How might organizations scale on limited budgets by engaging with experts?
Subtopic 1: Collaboration as Research
History of New Media Art: Today’s world is captivated by the seemingly perpetual newness of digital and computational media. Making in the context of creative education is judged heavily based upon if is distinctively different from earlier medium and practices. How can a study of early collaborations between pioneer artists and technologists teach us about the original intention for artist-technologist collaboration? To what degree does incorporating emerging technology in classrooms determine the creative and pedagogical value of the teaching?
Subtopic 2: Collaboration as Play
Interdisciplinary collaborations: Artist Teachers possess the unique power to bring togther different diciplines of teaching, and transform various spaces into communities of learning. We invite collaborative explorations to share their project, process, challenges, and feedback in the area of creative technology in relationship with Music, Policy, Psychology, Education Technology, Material Science, Mechanical Engineering, Architecture, Mathematics and more. We also invite comminities to share the unique opportunities as well as challenges of integrating creative technolgy: Lower East Side Girls Club, Girls Who Can Code, Dreamyard etc.
Subtopic 3: Collaboration in Making. Collaboration in the Curriculum/as Teaching/Pedagogy. Pedagogies of Collaboration.
Inquiry and Agonism: The process of how artists and designers are informing themselves about their audience, and giving them a voice to evoke change? Artist’s Place in Designing and Informing. What is the artists role in the collaborative process. Why do we need artist’s understanding of empathy and communication in the process of designing technology that evokes change?
1-2:15PM Short Presentations
6 short presentations, 10 minutes each. The presenters will address various issues regarding Human Machine collaboration, as well as disciplinary collaboration mediated by technology.
2:15-3PM Breakout Sessions
Each presenter would lead a small discussion in a separate room. Attendees could join any discussion freely. Feel free to go in and out of different discussions, while being mindful of the space.
Technology by Artists, Poets, Musicians & Dancers
Artificial Intelligence and 3D modeling
5-6PM Reception & Gallery Opening