Five years ago, we first focused our attention on ‘new technologies’ that were changing the nature of art, art education – its learning and its teaching. Today, the issues we face, are driven by an ever changing landscape of creative technologies, the explosion of data and information, and the inability to singly integrate these components into a static definition of art. This makes the prospect of an integrated art education curriculum all the more difficult. Other than simply abandoning the effort all-together, schools and instructors should recognize that the only way forward is to develop creative collaborative teams that are based on individuals with competencies in technologies, in traditional art mediums and those in information technology. This approach ultimately will impact the entire educational experience creating a holistic framework and enable graduates to enter the world of the 21st Century successfully.
Incorporating digital fabrication techniques into the classroom for K-12 teachers and all art educators. Everyone is welcome from new comers to technology masters!
STEAM is becoming an increasingly important piece in the current educational climate. Explore new ways of incorporating STEAM into your teaching practice! Learn new techniques through hands-on workshops and create a custom lesson plan ready to use in your own classroom!
Technology-infused art works from the new studio courses featuring student projects and artists-in-residence.