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Intro


Welcome to the Creative Technologies Certificate in the Art and Art Education Program at Teachers College, Columbia University. 

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Intro


Welcome to the Creative Technologies Certificate in the Art and Art Education Program at Teachers College, Columbia University. 

 

New media and digital technologies have changed the making, teaching, and learning of art. The Mission of the Creative Technologies Curriculum (CTC) is to poise students to lead the integration of creative and emerging technologies in art and art education. CTC engages students in reflective learning and integrated studio practice, while participating in national and international communities to advance interdisciplinary, technology-infused approaches to art and art education. 

CTC prepares artists and educators to work innovatively with creative materials and digital fabrication technologies in their studios and teaching practice, whether in schools, after school programs, in museums, or in other educational spaces. The goal is to help artists and art teachers to be leaders in educational ecologies that aptly interweave digital tools and materials in multi- and cross-disciplinary, collaborative, and playful pedagogies. 

The CTC strengthens and explores the relationship between Art, Technology, and Education. This critical trifecta is an interdependent force at the forefront of educational efforts in primary, secondary, and university-level teaching and learning. In a world of increasing digital fabrication and social practice, it is more essential than ever to demonstrate proficiency beyond any one skill set. 

 

 
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Creative Technologies Symposium 2


The Curriculum

The CTC responds to changing educational conditions brought about by emerging digital media tools and technologies. The changes concern formal and informal learning environments, the making, teaching, and learning of art, as well as the accessibility to art. Our aim is to prepare artists, designers, and teachers to work innovatively with digital fabrication technologies in their studios and teaching practice whether in schools, after school programs, museums, or in other emerging educational spaces.

The CTC curriculum focuses on the creative use of digital technologies in education. Examples of these technologies include digital fabrication tools such as 3D printing, computer controlled vinyl cutters and laser etching machines, smart materials such as e-Textiles, robotics and interactive electronics, and programming environments such as Scratch, Processing, or MAX/MSP. Further, the CTC encourages exploration of hybrid digital processes such as data visualization, augmented reality, video projection mapping and the socially networked distribution of information as seen in Web 2.0 communities as Facebook, Twitter, and Flickr.

Our curriculum is guided by the view that new and emerging digital tools and materials are inextricably linked to more familiar studio materials such as clay, paint, and cardboard. As such, course and studio work is informed by a learning framework that asserts the value of the hands-on exploration of materials, whether in an art curriculum or in other curricular areas, such as social studies, history, and math. This cross-curricular, hybridized emphasis comes at a time in which social media, digital fabrication and making are reshuffling learning landscapes and education.

 

Creative Technologies Symposium 2


The Curriculum

The CTC responds to changing educational conditions brought about by emerging digital media tools and technologies. The changes concern formal and informal learning environments, the making, teaching, and learning of art, as well as the accessibility to art. Our aim is to prepare artists, designers, and teachers to work innovatively with digital fabrication technologies in their studios and teaching practice whether in schools, after school programs, museums, or in other emerging educational spaces.

The CTC curriculum focuses on the creative use of digital technologies in education. Examples of these technologies include digital fabrication tools such as 3D printing, computer controlled vinyl cutters and laser etching machines, smart materials such as e-Textiles, robotics and interactive electronics, and programming environments such as Scratch, Processing, or MAX/MSP. Further, the CTC encourages exploration of hybrid digital processes such as data visualization, augmented reality, video projection mapping and the socially networked distribution of information as seen in Web 2.0 communities as Facebook, Twitter, and Flickr.

Our curriculum is guided by the view that new and emerging digital tools and materials are inextricably linked to more familiar studio materials such as clay, paint, and cardboard. As such, course and studio work is informed by a learning framework that asserts the value of the hands-on exploration of materials, whether in an art curriculum or in other curricular areas, such as social studies, history, and math. This cross-curricular, hybridized emphasis comes at a time in which social media, digital fabrication and making are reshuffling learning landscapes and education.

 

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Candidate Profile


Candidate Profile
The Creative Technologies Curriculum is primarily designed for individuals with work experience and/or undergraduate or graduate degrees in studio art, art history, design, animation, instructional technology, or the philosophy of educational technology. Candidates for the certificate would ideally be art educators who want to include technologies in their teaching, as well as creative technologists or new media artists who want to teach, either in K-12, higher education, or non-traditional environments.

The Creative Technologies Curriculum is offered in two ways: 1) as a stand-alone Advanced Certificate; 2) as a concentration within the current Ed.M. and Ed.D. degrees in Art and Art Education.

Admission's Requirements
The program accepts students on a rolling basis. CTC requires all applicants to have a Bachelor degree and a background in either art, technology, or education. In addition to the TC admission requirements, candidates need to submit an art, design, and/or teaching portfolio. This portfolio of 10 items may include digital images of your or your student’s work, publications or other professional materials related to your experience.

For more information on the Program in Art and Art Education, please visit here. If you are interested in applying to the Certificate Program, please visit here.

 

Candidate Profile


Candidate Profile
The Creative Technologies Curriculum is primarily designed for individuals with work experience and/or undergraduate or graduate degrees in studio art, art history, design, animation, instructional technology, or the philosophy of educational technology. Candidates for the certificate would ideally be art educators who want to include technologies in their teaching, as well as creative technologists or new media artists who want to teach, either in K-12, higher education, or non-traditional environments.

The Creative Technologies Curriculum is offered in two ways: 1) as a stand-alone Advanced Certificate; 2) as a concentration within the current Ed.M. and Ed.D. degrees in Art and Art Education.

Admission's Requirements
The program accepts students on a rolling basis. CTC requires all applicants to have a Bachelor degree and a background in either art, technology, or education. In addition to the TC admission requirements, candidates need to submit an art, design, and/or teaching portfolio. This portfolio of 10 items may include digital images of your or your student’s work, publications or other professional materials related to your experience.

For more information on the Program in Art and Art Education, please visit here. If you are interested in applying to the Certificate Program, please visit here.