A CTC Professional Development Program 

July 2018. Dates TBD


STEAM is becoming an increasingly important piece in the current educational climate. Explore new ways of incorporating STEAM into your teaching practice! Learn new techniques through hands-on workshops and create a custom lesson plan ready to use in your own classroom!Incorporating digital fabrication techniques into the classroom for K-12 teachers and all art educators. Everyone is welcome from new comers to technology masters!



This three day bootcamp will be spilt into 2 sections each day. During these half day sessions, groups of educators will receive a workshop in an area of digital fabrication. This will give them not only initial exposure to these new techniques, but also a chance to have hands on exploration of the subject. For the first two days, educators will be attending two workshops, rotating between the different stations lead by TC specialized instructors. On the final day they will spend the first half of the day attending their final workshop. In the last half of the day, they will meeting their groups to discuss and formulate a lesson plan including one or more of the topics covered in the workshops. Each educator will create their own lesson plan for use in their classroom. We will encourage educators to conference with each other and share ideas within their groups. At the end of the workshop not only will educators have some unique art pieces they have made, but also a set lesson plan ready to be implemented in their own classrooms.



  • Learn new digital fabrication techniques through hands-on workshops
  • Gain access to high quality equipment and process instruction
  • Discover low cost ways of incorporating technology into the art room
  • Create your own unique art pieces
  • Design lesson plans that are ready to implement in your class
  • Resources on how to build a STEAM program at your school



Each group will experience a half day workshop of the following topics:

Creative Coding, Stop Motion Animation, Digital Design, Photography and Photoshop, and 3D modeling and Printing.

Groups will rotate through these stations. At the end of the last day, groups will break off to discuss and create a lesson plan that is ready to use in their own classroom.


Sample Schedule

DAY 1:


AM- Creative Coding


PM- Stop Motion Animation

DAY 2:

AM- Digital Design


PM- Circuitry

DAY 3:

AM- 3D Modeling


PM - Lesson Planning sessions

Closing Remarks

*The order of classes will be different for each group, but all groups will take all 5 workshops.


Join Us





PBS Interview Featuring CTC



Clever Coding

Can computer think, imagine, and create? In this workshop, educators will learn basic principles of generative art, and use a generative art coding platform - Processing to create their own generative art pieces. This workshop is designed for audience with no prior computational art background. All coding experiences use a simple set of algorithmic commands to create simple and fun effects. 


3D Modeling for 3D Printing Primer

In recent years there has been growth and development of 3D printers for industry, innovation, and the arts. Thankfully, 3D design software has also matured by becoming versatile, flexible, and easy to use. In this hands-on workshop, attendees will learn to work with free and simple to use 3D Design software including TinkerCad and SculptGL. Topics relating to how 3D design software can be brought into the classroom will be discussed from the perspective of seeing 3D printing as a learning tool. The workshop will culminate in the creation of a 3D printable object that can be used as a teaching exercises for classroom learning.


Creative Circuits

Educators will learn about different circuits that can be used in creative art projects,  various methods used to create creative circuits, and explore different conductive materials. Educators will also receive information on how circuits are being used in different formats and potential places to look for resources for lesson planning and material ordering.


Digital Design & Laser Engraving

Educators will learn the how to operate two different vector design programs, Adobe Illustrator and SVG Edit.  Educators will understand the benefits and real world applications of vector design and will use their new knowledge to create art pieces using the laser engraver.


Stop Motion Animation

Come explore how to create your own movie magic! Educators will learn the basics of the film production process through stop motion animation. We will explore how to tell simple stories, create characters, and animate simple movement.  Educators will use professional grade software, but will also learn how to animate with cost-effective equipment and software to implement animation in their own classrooms.


Instructors TBD



Richard Jochum is a conceptual artist working in a broad variety of media with a strong focus on video, interactive installation, performance, and photography. He is a studio member at the Elizabeth Foundation for the Arts and an associate professor of art and art education at Teachers College, Columbia University. He has worked in various media since the late 1990s and has had more than 130 international exhibitions and screenings. Richard received his PhD from the University of Vienna (1997) and an MFA in sculpture and media art from the University of Applied Arts in Vienna (2001). Richard’s art practice is accompanied by publications and research in the field of cultural theory, new media, and contemporary art and he has been awarded several grants and prizes. One of his latest large scale art installations has been a 30,000 square feet collaborative video mapping project onto the Manhattan Bridge.


Photo Documentation (from 2017)